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Eskenazi School
of Art, Architecture + Design

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Carly Graham

"Introduction Image", 2020, 2000 x 2000 pixels, Digital Illustration
"Hello Detective: Guidebook Excerpt", 2020, 2000 x 2000 pixels, (guidebook: 4" x 6"), Digital Render
"Witnesses and Victim Profile: Guidebook Excerpts", 2020, 2000 x 2000 pixels, (guidebook: 4" x 6"), Digital Render
"Timeline: Guidebook Excerpt", 2020, (guidebook: 4" x 6"), Digital Render
"Witness Portraits", 2020, Large Portrait: 21" x 31", Small Portraits: 8" x 10", Mixed media
"Wealthy Patriarch Portrait Detail", 2020, 21" x 31", Digital print on canvas
"Charitable Wife Portrait", 2020, 8" x 10", Digital print on photo paper
"Adopted Daughter Portrait", 2020, 8" x 10", Digital print on photo paper
"Rebellious Son Portrait", 2020, 8" x 10", Digital print on photo paper
"Scheming In-Law Portrait", 2020, 8" x 10", Digital print on photo paper
"Family Employee Portrait", 2020, 8" x10", Digital print on photo paper
"Bottle of Poison", 2020, Glass bottle, cardstock
"Poison and Coroner’s Report: Guidebook Excerpts", 2020, 2000 x 2000 pixels, (guidebook: 4" x 6"), Digital Render
"Healing Without Feeling: Medical Practices for the Professional Doctor 6th Edition", 2020, 2000 x 2000 pixels, (Digital render of 6" x 9" book)
"Solve the Mystery", 2020, 2000 x 2000 pixels, Digital Render

The Gallery Affair: A Whodunit Mystery

Carly Graham

Degree: BFA

Area: Graphic Design

More from the artist

Thesis Statement

The whodunit genre has a long history through many forms of media. The genre allows the viewer to test their wits against the author. By solving a murder in a whimsical world, it allows the viewer to feel as though they are working towards something with a moral purpose without being weighted down with the tragedy of death. This story, filled with tropes and unrealistic names and situations, takes away the complications of an actual murder story, allowing the viewer to focus on the game of solving a mystery. I chose to tell this story through the use of props because the small details in these everyday objects often hold the key to the mystery in whodunit stories. Props and small details are key to world-building which allow these characters to feel as though they exist in an actual world. While the viewer no longer has the ability to view these props in person, examining their details in pictures still gives insight into how these objects could relate to the case and the world as a whole. This exhibit exemplifies both the creative wit and unifying tropes of the whodunit genre, an ever-evolving game between author and viewer.

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